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marcingas 26 minutes ago [-]
Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :)
Any feedback welcome!
Jeremy1026 28 minutes ago [-]
Gets stuck in a redirect loop with the message:
> Interactive input unavailable (no cross-origin isolation).
> Deploy coi-serviceworker-js alongside this file.
in Safari on 26.4
Parcival 1 hours ago [-]
Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.
andai 1 hours ago [-]
I see you haven't played Noita!
marcingas 14 minutes ago [-]
Noita was another inspiartion when making this - the inverted power curve is real! Start squishy, become a god, die anyway.
devindotcom 44 minutes ago [-]
that's actually a beloved feature of "true" roguelikes
gchamonlive 2 hours ago [-]
Reminds me a lot of NetHack, good times
Razengan 2 hours ago [-]
Noun of Noun
sandoze 2 hours ago [-]
No credit for the art direction and inspiration? Brogue?
Or did I miss the attribution?
* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.
The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.
deathanatos 22 minutes ago [-]
While I can see perhaps a claim of "inspiration", when I put Brogue & this side-by-side, while artistically there is similarity, I wouldn't say "copied".
Brouge isn't the only rouge-like with LoS mechanics.
marcingas 12 minutes ago [-]
Brogue is insanely balanced and ingeniously designed. XsofY is a mere tribute ;)
bayarearefugee 2 hours ago [-]
> No credit for the art direction and inspiration? Brogue?
In the age of LLMs the "author" might not even know where the art direction and inspiration came from!
marcingas 22 minutes ago [-]
I know, this is intentional :)
I took things I like from Brogue and added my own spin on it.
somewhatgoated 2 hours ago [-]
Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the gente.
sandoze 2 hours ago [-]
I’ll be sure to keep that in mind with my next plumber platformer
marcingas 24 minutes ago [-]
yeah, this is a Brogue-like. I love Brogue and have been inspired by it. XsofY is not an exact clone but I've studied Brogue C source heavily when making this.
I'll link to Brogue in the README :)
sandoze 18 minutes ago [-]
Amazing and great work!
BeetleB 2 hours ago [-]
Wouldn't the credit go to ... rogue?
sandoze 2 hours ago [-]
The genre of course. But this is almost a 1-1 copy of the Brogue style. Right down to the colors, animation, and ASCII
devindotcom 43 minutes ago [-]
are you not familiar with the actual game rogue, or nethack?
Any feedback welcome!
> Interactive input unavailable (no cross-origin isolation).
> Deploy coi-serviceworker-js alongside this file.
in Safari on 26.4
Or did I miss the attribution?
* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.
The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.
Brouge isn't the only rouge-like with LoS mechanics.
In the age of LLMs the "author" might not even know where the art direction and inspiration came from!
I took things I like from Brogue and added my own spin on it.
I'll link to Brogue in the README :)
Brogue looks like this: https://syltefar.com/screenshot/?id=624
1: https://sites.google.com/site/broguegame/